#include "TileHandler.h"

#pragma once

class Floor
{
private:
	int sizex,sizey;
	int * data;
	int camerax,cameray;
	int cameradistance;

public:
	Floor(void);
	~Floor(void);
	int getTile(int x,int y);
	void setTile(int x,int y,int tileID);
	void render();
};

